As UX professionals, we strive to design engaging experiences. These experiences help to forge relationships between the products we create and the people who use them. Whether you’re designing a website or a physical product, the formation of a relationship depends on how useful, usable and pleasurable the experience is. Ultimately, we form relationships with products and services for the same reasons we form relationships with people:
- Pleasurable products are attractive and make us feel good. Attractive people can have the same effect.
- Usable products are easy to interact with and easy to understand. Good conversationalists are the same.
- Useful products fulfill our needs in a way that leaves us emotionally satisfied in the long term. Long-term relationships can fulfill our physical, psychological, emotional and spiritual needs.
In a previous article on Boxes and Arrows (Design for Emotion and Flow), I talked about the importance of balancing users’ emotional states to command attention and create flow: the mental/emotional experience where all the user’s attention is totally focused on an activity. The total engagement of the flow experience is highly immersive and encourages user loyalty. The experience of flow during interaction can be seen as one of the foundations for the formation of an ongoing relationship.
In Part 1 of this two-part article, I’ll be discussing how emotions command attention. Then, we’ll dive deeper to explore how design elicits and communicates emotion and personality to users. Emotions result in the experience of pleasure or pain that commands attention. The different dimensions of emotion affect different aspects of behavior as well as communicating personality over time. In Part 2, I’ll introduce a framework for describing the formation of relationships between people and the products they use.
Defining “Affective Design”
Some time ago, a friend offered me a ride home after work. I got into her SUV and sat down, ready for the short ride. After a few minutes, an annoying beeping sound started. “Oh,” she said, “You’ll need to fasten your seatbelt to make that irritating noise stop.” Grudgingly, I did up my seatbelt and the noise ceased, but the beeping had accomplished its purpose; I fastened my seatbelt.
This is an example of affective design: design that’s intentionally created to capture the user’s attention, triggering an emotional response that will increase the likelihood of performing a certain behavior. The emotional response can be conscious or unconscious. For example, a brightly colored button will attract users’ attention unconsciously by affecting the degree of arousal (i.e. physical stimulation). And the behavior could be any action, from clicking a button or signing up for a newsletter, to making a purchase online.
To make the unpleasant sound in my friend’s SUV stop, I had to perform a particular behavior. In this case, the stimulus was the unpleasant beeping sound, which triggered my annoyance and led me to fasten my seatbelt. With your latest web app, the stimulus is likely visual, rather than auditory, but the energy that it commands is the same. One thing these stimuli have in common is that they demand and command your attention.
Attention has been described as psychic energy.1 Like energy in the traditional sense, no work can be done without it, and through work that energy is consumed. Csikszentmihalyi (1990) named the mental/emotional state where all our attention is totally focused on an activity “Flow”. Flow is a highly engaging experience, and strong emotional engagement demands and narrows the user’s attention. In order for users to accomplish their tasks and attain Flow, we need to capture and hold their attention by managing the design of their emotional experiences.
The products we design need to attract users based on how they look and sound, persuading them (via their feelings) to approach or avoid. They also need to converse with the people using them. The way these products interact should persuade users to take particular actions in predetermined sequences, while also affording users a feeling of control. If we’ve done our jobs correctly, the result is that users will commit and transact with our system; they click the button, subscribe to the newsletter, make the purchase or book the flight.
These events mark the formation of a relationship between the user and the product or application. Each experience with a company’s products or services shapes the user’s relationship with the company’s brand. In order to build positive brand relationships, companies need to effectively manage the user’s emotional experiences during every encounter with their products or service channels. As we’ll see, the consistent expression of a particular emotion is perceived as a personality trait, and our personality traits determine the relationships we form.
Original Source by: Boxesandarrows